Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4539d 4h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4557d 3h |
spiker |
/highres/ |
281 |
|
294 |
4557d 19h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4560d 1h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4575d 6h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4604d 19h |
spiker |
/highres/ |
|
|
286 |
4610d 6h |
spiker |
/highres/ |
4154 |
|
285 |
4636d 18h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4693d 6h |
spiker |
/highres/ |
|
|
281 |
4696d 6h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4703d 7h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4751d 18h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4759d 22h |
spiker |
/highres/ |
|
|
274 |
4768d 19h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4768d 21h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4769d 1h |
spiker |
/highres/textures/ |
|
|
271 |
4769d 1h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4769d 21h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4771d 22h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4772d 21h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|