Rev |
Age |
Author |
Path |
Log message |
Diff |
301 |
4538d 3h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4538d 3h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4539d 6h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4557d 5h |
spiker |
/highres/ |
281 |
|
294 |
4557d 21h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4560d 4h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4575d 8h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4604d 21h |
spiker |
/highres/ |
|
|
286 |
4610d 8h |
spiker |
/highres/ |
4154 |
|
285 |
4636d 20h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4693d 8h |
spiker |
/highres/ |
|
|
281 |
4696d 8h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4703d 9h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4751d 20h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4760d 0h |
spiker |
/highres/ |
|
|
274 |
4768d 21h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4768d 23h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4769d 3h |
spiker |
/highres/textures/ |
|
|
271 |
4769d 3h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4769d 23h |
spiker |
/highres/ |
Content by Lightsource |
|