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Rev Age Author Path Log message Diff
301 4538d 3h leod /highres/textures/ fix case of 1151 #1  
300 4538d 3h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4539d 6h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4557d 5h spiker /highres/ 281  
294 4557d 21h spiker /highres/ Added 4266  
292 4560d 4h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4575d 8h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4604d 21h spiker /highres/  
286 4610d 8h spiker /highres/ 4154  
285 4636d 20h nightfright / Reverted to previous versions: 341-343  
283 4693d 8h spiker /highres/  
281 4696d 8h nightfright / Modified: #341, 343  
280 4703d 9h nightfright / Modified: #342, 343, 821, 916, 917  
278 4751d 20h loomsday /highres/ #369 polymerized + #797 recreated  
276 4760d 0h spiker /highres/  
274 4768d 21h loomsday /highres/ polyTile #367  
273 4768d 23h spiker /highres/ 885 polymerized  
272 4769d 3h spiker /highres/textures/  
271 4769d 3h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4769d 23h spiker /highres/ Content by Lightsource  

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