Català-Valencià – Catalan
中文 – Chinese (Simplified)
中文 – Chinese (Traditional)
Česky – Czech
Dansk – Danish
Nederlands – Dutch
English – English
Suomi – Finnish
Français – French
Deutsch – German
עברית – Hebrew
हिंदी – Hindi
Magyar – Hungarian
Bahasa Indonesia – Indonesian
Italiano – Italian
日本語 – Japanese
한국어 – Korean
Македонски – Macedonian
मराठी – Marathi
Norsk – Norwegian
Polski – Polish
Português – Portuguese
Português – Portuguese (Brazil)
Русский – Russian
Slovenčina – Slovak
Slovenščina – Slovenian
Español – Spanish
Svenska – Swedish
Türkçe – Turkish
Українська – Ukrainian
Oëzbekcha – Uzbek
Subversion Repositories
duke3d_hrp
(root)
/
highres
/
textures/
@ 337
– Rev 0
Rev
Show changed files
|
Details
|
Compare with Previous
|
Blame
|
RSS feed
Filtering Options
From rev
To rev
Max revs
Search history for
Show All
Rev
Age
Author
Path
Log message
Diff
328
4583d 12h
spiker
/highres/
4288 + shrinker projectile color match
317
4590d 12h
leod
/highres/textures/
Polymost grass #2
316
4590d 12h
leod
/highres/
Polymost grass #1
308
4596d 7h
leod
/highres/
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png)
306
4596d 18h
leod
/highres/
JPG->PNG conversions reverted
305
4597d 6h
leod
/highres/
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
304
4597d 7h
leod
/highres/textures/
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.
303
4597d 7h
leod
/highres/
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
302
4597d 17h
leod
/highres/textures/
fix case of 1151 #2
301
4597d 17h
leod
/highres/textures/
fix case of 1151 #1
300
4597d 17h
leod
/highres/
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
298
4598d 20h
devastator
/highres/
added 1139 1151 Dif Nrm Spec
295
4616d 18h
spiker
/highres/
281
294
4617d 10h
spiker
/highres/
Added 4266
292
4619d 17h
nightfright
/
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)
288
4634d 22h
h266
/highres/textures/
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
287
4664d 11h
spiker
/highres/
286
4669d 22h
spiker
/highres/
4154
285
4696d 9h
nightfright
/
Reverted to previous versions: 341-343
283
4752d 22h
spiker
/highres/
←Prev
1
2
Next→
Show All