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Rev Age Author Path Log message Diff
294 4527d 14h spiker /highres/ Added 4266  
292 4529d 21h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4545d 1h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4574d 14h spiker /highres/  
286 4580d 1h spiker /highres/ 4154  
285 4606d 13h nightfright / Reverted to previous versions: 341-343  
283 4663d 1h spiker /highres/  
281 4666d 1h nightfright / Modified: #341, 343  
280 4673d 2h nightfright / Modified: #342, 343, 821, 916, 917  
278 4721d 13h loomsday /highres/ #369 polymerized + #797 recreated  
276 4729d 17h spiker /highres/  
274 4738d 14h loomsday /highres/ polyTile #367  
273 4738d 16h spiker /highres/ 885 polymerized  
272 4738d 20h spiker /highres/textures/  
271 4738d 20h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4739d 16h spiker /highres/ Content by Lightsource  
269 4741d 17h loomsday /highres/ polymerTile #318  
268 4742d 16h loomsday /highres/ polymer-ed tile #317  
266 4753d 15h loomsday /highres/ #371 polymerized, #152 glow added  
265 4757d 5h spiker /highres/ Fixes some broken normal maps  

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