Rev |
Age |
Author |
Path |
Log message |
Diff |
295 |
4526d 19h |
spiker |
/highres/ |
281 |
|
294 |
4527d 12h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4529d 18h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4544d 23h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4574d 12h |
spiker |
/highres/ |
|
|
286 |
4579d 23h |
spiker |
/highres/ |
4154 |
|
285 |
4606d 11h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4662d 23h |
spiker |
/highres/ |
|
|
281 |
4665d 23h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4673d 0h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4721d 11h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4729d 15h |
spiker |
/highres/ |
|
|
274 |
4738d 12h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4738d 14h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4738d 18h |
spiker |
/highres/textures/ |
|
|
271 |
4738d 18h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4739d 14h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4741d 15h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4742d 14h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4753d 12h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|