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Rev Age Author Path Log message Diff
295 4526d 19h spiker /highres/ 281  
294 4527d 12h spiker /highres/ Added 4266  
292 4529d 18h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4544d 23h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4574d 12h spiker /highres/  
286 4579d 23h spiker /highres/ 4154  
285 4606d 11h nightfright / Reverted to previous versions: 341-343  
283 4662d 23h spiker /highres/  
281 4665d 23h nightfright / Modified: #341, 343  
280 4673d 0h nightfright / Modified: #342, 343, 821, 916, 917  
278 4721d 11h loomsday /highres/ #369 polymerized + #797 recreated  
276 4729d 15h spiker /highres/  
274 4738d 12h loomsday /highres/ polyTile #367  
273 4738d 14h spiker /highres/ 885 polymerized  
272 4738d 18h spiker /highres/textures/  
271 4738d 18h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4739d 14h spiker /highres/ Content by Lightsource  
269 4741d 15h loomsday /highres/ polymerTile #318  
268 4742d 14h loomsday /highres/ polymer-ed tile #317  
266 4753d 12h loomsday /highres/ #371 polymerized, #152 glow added  

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