Rev |
Age |
Author |
Path |
Log message |
Diff |
302 |
4507d 19h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4507d 19h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4507d 20h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4508d 22h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4526d 21h |
spiker |
/highres/ |
281 |
|
294 |
4527d 13h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4529d 20h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4545d 1h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4574d 13h |
spiker |
/highres/ |
|
|
286 |
4580d 1h |
spiker |
/highres/ |
4154 |
|
285 |
4606d 12h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4663d 1h |
spiker |
/highres/ |
|
|
281 |
4666d 1h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4673d 1h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4721d 12h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4729d 16h |
spiker |
/highres/ |
|
|
274 |
4738d 14h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4738d 15h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4738d 19h |
spiker |
/highres/textures/ |
|
|
271 |
4738d 19h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|