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Rev Age Author Path Log message Diff
304 4507d 11h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4507d 11h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4507d 20h leod /highres/textures/ fix case of 1151 #2  
301 4507d 20h leod /highres/textures/ fix case of 1151 #1  
300 4507d 21h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4508d 23h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4526d 22h spiker /highres/ 281  
294 4527d 14h spiker /highres/ Added 4266  
292 4529d 21h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4545d 2h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4574d 14h spiker /highres/  
286 4580d 2h spiker /highres/ 4154  
285 4606d 13h nightfright / Reverted to previous versions: 341-343  
283 4663d 2h spiker /highres/  
281 4666d 2h nightfright / Modified: #341, 343  
280 4673d 2h nightfright / Modified: #342, 343, 821, 916, 917  
278 4721d 13h loomsday /highres/ #369 polymerized + #797 recreated  
276 4729d 17h spiker /highres/  
274 4738d 15h loomsday /highres/ polyTile #367  
273 4738d 16h spiker /highres/ 885 polymerized  

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