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Rev Age Author Path Log message Diff
295 4525d 16h spiker /highres/ 281  
294 4526d 8h spiker /highres/ Added 4266  
292 4528d 15h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4543d 20h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4573d 8h spiker /highres/  
286 4578d 20h spiker /highres/ 4154  
285 4605d 7h nightfright / Reverted to previous versions: 341-343  
283 4661d 20h spiker /highres/  
281 4664d 20h nightfright / Modified: #341, 343  
280 4671d 20h nightfright / Modified: #342, 343, 821, 916, 917  
278 4720d 7h loomsday /highres/ #369 polymerized + #797 recreated  
276 4728d 11h spiker /highres/  
274 4737d 9h loomsday /highres/ polyTile #367  
273 4737d 10h spiker /highres/ 885 polymerized  
272 4737d 14h spiker /highres/textures/  
271 4737d 14h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4738d 10h spiker /highres/ Content by Lightsource  
269 4740d 12h loomsday /highres/ polymerTile #318  
268 4741d 10h loomsday /highres/ polymer-ed tile #317  
266 4752d 9h loomsday /highres/ #371 polymerized, #152 glow added  

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