Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4545d 18h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4563d 17h |
spiker |
/highres/ |
281 |
|
294 |
4564d 9h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4566d 16h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4581d 21h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4611d 9h |
spiker |
/highres/ |
|
|
286 |
4616d 21h |
spiker |
/highres/ |
4154 |
|
285 |
4643d 8h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4699d 21h |
spiker |
/highres/ |
|
|
281 |
4702d 21h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4709d 21h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4758d 8h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4766d 12h |
spiker |
/highres/ |
|
|
274 |
4775d 10h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4775d 11h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4775d 15h |
spiker |
/highres/textures/ |
|
|
271 |
4775d 15h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4776d 11h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4778d 13h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4779d 11h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|