Rev |
Age |
Author |
Path |
Log message |
Diff |
301 |
4506d 16h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4506d 16h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4507d 19h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4525d 17h |
spiker |
/highres/ |
281 |
|
294 |
4526d 10h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4528d 16h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4543d 21h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4573d 10h |
spiker |
/highres/ |
|
|
286 |
4578d 21h |
spiker |
/highres/ |
4154 |
|
285 |
4605d 9h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4661d 21h |
spiker |
/highres/ |
|
|
281 |
4664d 21h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4671d 22h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4720d 9h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4728d 13h |
spiker |
/highres/ |
|
|
274 |
4737d 10h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4737d 12h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4737d 16h |
spiker |
/highres/textures/ |
|
|
271 |
4737d 16h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4738d 12h |
spiker |
/highres/ |
Content by Lightsource |
|