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517 3994d 11h leod /highres/textures/ PNGOUT optimizations part 6: textures #3

Both new and old PNGs convert to binary identical TGAs
 
516 3994d 11h leod /highres/textures/ PNGOUT optimizations part 5: textures #2

Both new and old PNGs convert to binary identical TGAs
 
515 3994d 12h leod /highres/textures/ PNGOUT optimizations part 4: textures #1

Both new and old PNGs convert to binary identical TGAs
 
504 4046d 1h leod / tiles 0879 / 0880 by Steveeeie (880 rotated by 180 degrees, scaled)

UserMapHacks for DukePlus
 
503 4048d 4h loomsday /highres/ #4117 polymost version  
502 4048d 11h loomsday /highres/ #4350 polymer + #4349 sharpen  
501 4048d 22h loomsday /highres/ #4349 polymer, w/o parallax to match 4350 which is a sprite-only texture  
482 4123d 2h spiker /highres/ Marked pipebomb, 5099-5104  
457 4136d 6h spiker /highres/textures/ 4264 color match  
453 4137d 3h spiker /highres/ 4274  
452 4138d 22h loomsday /highres/ tile #314 polymer version  
450 4141d 1h spiker /highres/ 4264  
449 4141d 4h spiker /highres/textures/ ...normal map update  
448 4141d 4h spiker /highres/textures/ 4265 normal map update  
447 4144d 0h loomsday /highres/ a normalmap for #228  
446 4144d 1h loomsday /highres/ tile #313 polymer version  
444 4145d 20h loomsday /highres/ tile #1024 polymer version  
440 4153d 5h loomsday /highres/ tile #4097 polymer version  
439 4153d 5h loomsday /highres/textures/ useless alpha channel removed  
438 4153d 8h loomsday /highres/textures/ crap, hidden layer  

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