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627 3768d 0h leod / Polymost HRP: use #0323_d.png;
PNGOUT opts;
hrp_todo.txt update;
UserMapHacks: Domination, Nitroglycerin
 
626 3769d 23h loomsday /highres/ tile #609 is now proper polymer  
625 3772d 20h loomsday /highres/ tile #389 polymerized, hipal is working incorrectly due to being incompatible with glowmapping :(  
624 3776d 22h loomsday /highres/ hmm.. looks like something from a todo list  
623 3778d 20h loomsday /highres/ tile #446 polymerized  
622 3778d 21h leod / darken #2452; PNGOUT optimizations;
UserMapHacks: Damnation, Dewk's Map, Ghost Town, and others
 
621 3779d 1h loomsday /highres/ tile #441 polymerized  
620 3779d 1h loomsday /highres/ tile #310 polymerized  
619 3785d 18h leod / #2452 (user maps only, texture only, taken from Duke3dw_v421);
PNGOUT optimizations;
UserMapHacks: SPACEPWR, Plug and Pray update
 
618 3786d 6h loomsday /highres/ sprite #915 polymerized  
617 3786d 23h loomsday /highres/ texture #1186 + #718 (pretty sure they are from one set) polymerized  
616 3787d 21h loomsday /highres/ #1191 fake polymerization  
615 3787d 23h loomsday /highres/ #1174/1175 polymerized  
606 3811d 5h leod / Polymost HRP: use old 0621_camera1, 0150 uses Polymer version glowmap, 0795 xscale fix, introduce textures_polymost;
Old 0621_camera1.png copied to 0584_sensor_body.png, 0958_lamp_body.png;
PNGOUT optimizations;
UserMapHacks: ACB Studios, Island Base, Red2, Space Madness, Training Base
 
603 3816d 22h loomsday /highres/ #150 polymer version revised  
602 3817d 22h loomsday /highres/ #795 polymerized + new polymost version  
601 3820d 23h loomsday /highres/ #395 cosmetic tweaks / #197 polymerized  
600 3821d 4h loomsday /highres/ tile #705/706 polymerized  
599 3827d 23h loomsday /highres/ animated tile #294-296 polymerized  
598 3828d 7h loomsday /highres/ tile #451/452 polymerized  

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