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Rev Age Author Path Log message Diff
186 4913d 11h devastator /highres/textures/ 717 polymer version  
183 4923d 23h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4925d 0h loomsday /highres/  
180 4930d 1h loomsday /highres/textures/ revised  
179 4930d 2h loomsday /highres/ #372 revised, #368 polymerized  
178 4931d 1h loomsday /highres/ #462-#464 tileset polymerized  
176 4949d 1h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4949d 5h loomsday /highres/  
174 4968d 2h nightfright / Fixed: #345_s (tga -> png)  
171 4979d 12h devastator /highres/textures/ 3d texture 0345  
169 4979d 12h devastator /highres/textures/ 0347 textures only  
168 4980d 0h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 4980d 4h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 4981d 0h loomsday /highres/ #460 polymerized by Devastator  
165 4981d 1h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 4981d 20h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
162 5032d 10h nightfright / Added: #699 (d/n/s)  
161 5037d 5h loomsday /highres/ fixed missing heightmap for #449  
160 5051d 3h nightfright / Modified: #742_d/n/s  
159 5057d 5h loomsday /highres/ 0913 Fence update (improved wire net)  

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