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Subversion Repositories
duke3d_hrp
(root)
/
highres
/
textures
@ 199
– Rev 0
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197
4950d 14h
loomsday
/highres/
Tile #4117 plymerized
194
4952d 12h
loomsday
/highres/
191
4959d 15h
loomsday
/highres/
#413 is now polymerized
190
4968d 13h
loomsday
/highres/
#0877 is now polymer ready
188
4973d 21h
devastator
/highres/
fixed heightmap and gloss level for 717
186
4973d 22h
devastator
/highres/textures/
717 polymer version
183
4984d 10h
loomsday
/highres/
#4300 has been polymerized, can be seen at the beginning of E4L1
182
4985d 11h
loomsday
/highres/
180
4990d 12h
loomsday
/highres/textures/
revised
179
4990d 13h
loomsday
/highres/
#372 revised, #368 polymerized
178
4991d 12h
loomsday
/highres/
#462-#464 tileset polymerized
176
5009d 12h
loomsday
/highres/
Tile #392 have been polymerized, pal 17 commented (needs some investigation)
175
5009d 16h
loomsday
/highres/
174
5028d 13h
nightfright
/
Fixed: #345_s (tga -> png)
171
5039d 23h
devastator
/highres/textures/
3d texture 0345
169
5039d 23h
devastator
/highres/textures/
0347 textures only
168
5040d 11h
loomsday
/highres/
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51
167
5040d 15h
loomsday
/highres/
looks like Areal 51 is the most polymerized map ever
166
5041d 11h
loomsday
/highres/
#460 polymerized by Devastator
165
5041d 12h
loomsday
/highres/
this tileset can be seen in many places in E4L11 Area 51
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