Català-Valencià – Catalan
中文 – Chinese (Simplified)
中文 – Chinese (Traditional)
Česky – Czech
Dansk – Danish
Nederlands – Dutch
English – English
Suomi – Finnish
Français – French
Deutsch – German
עברית – Hebrew
हिंदी – Hindi
Magyar – Hungarian
Bahasa Indonesia – Indonesian
Italiano – Italian
日本語 – Japanese
한국어 – Korean
Македонски – Macedonian
मराठी – Marathi
Norsk – Norwegian
Polski – Polish
Português – Portuguese
Português – Portuguese (Brazil)
Русский – Russian
Slovenčina – Slovak
Slovenščina – Slovenian
Español – Spanish
Svenska – Swedish
Türkçe – Turkish
Українська – Ukrainian
Oëzbekcha – Uzbek
Subversion Repositories
duke3d_hrp
(root)
/
highres
/
textures
@ 203
– Rev 0
Rev
Show changed files
|
Details
|
Compare with Previous
|
Blame
|
RSS feed
Filtering Options
From rev
To rev
Max revs
Search history for
Show All
Rev
Age
Author
Path
Log message
Diff
203
4961d 20h
devastator
/highres/
Texture 0246 polymer
202
4962d 2h
devastator
/highres/
1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
201
4966d 19h
devastator
/highres/
1140 better version, also will go as base for overlapping in some other textures
197
4972d 20h
loomsday
/highres/
Tile #4117 plymerized
194
4974d 18h
loomsday
/highres/
191
4981d 21h
loomsday
/highres/
#413 is now polymerized
190
4990d 19h
loomsday
/highres/
#0877 is now polymer ready
188
4996d 2h
devastator
/highres/
fixed heightmap and gloss level for 717
186
4996d 3h
devastator
/highres/textures/
717 polymer version
183
5006d 16h
loomsday
/highres/
#4300 has been polymerized, can be seen at the beginning of E4L1
182
5007d 16h
loomsday
/highres/
180
5012d 17h
loomsday
/highres/textures/
revised
179
5012d 18h
loomsday
/highres/
#372 revised, #368 polymerized
178
5013d 18h
loomsday
/highres/
#462-#464 tileset polymerized
176
5031d 18h
loomsday
/highres/
Tile #392 have been polymerized, pal 17 commented (needs some investigation)
175
5031d 22h
loomsday
/highres/
174
5050d 19h
nightfright
/
Fixed: #345_s (tga -> png)
171
5062d 4h
devastator
/highres/textures/
3d texture 0345
169
5062d 4h
devastator
/highres/textures/
0347 textures only
168
5062d 17h
loomsday
/highres/
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51
←Prev
1
2
Next→
Show All