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Rev Age Author Path Log message Diff
186 4947d 23h devastator /highres/textures/ 717 polymer version  
183 4958d 11h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4959d 12h loomsday /highres/  
180 4964d 13h loomsday /highres/textures/ revised  
179 4964d 13h loomsday /highres/ #372 revised, #368 polymerized  
178 4965d 13h loomsday /highres/ #462-#464 tileset polymerized  
176 4983d 13h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4983d 17h loomsday /highres/  
174 5002d 14h nightfright / Fixed: #345_s (tga -> png)  
171 5014d 0h devastator /highres/textures/ 3d texture 0345  
169 5014d 0h devastator /highres/textures/ 0347 textures only  
168 5014d 12h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 5014d 16h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 5015d 12h loomsday /highres/ #460 polymerized by Devastator  
165 5015d 13h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 5016d 8h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
162 5066d 22h nightfright / Added: #699 (d/n/s)  
161 5071d 17h loomsday /highres/ fixed missing heightmap for #449  
160 5085d 15h nightfright / Modified: #742_d/n/s  
159 5091d 17h loomsday /highres/ 0913 Fence update (improved wire net)  

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