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Rev Age Author Path Log message Diff
194 4931d 11h loomsday /highres/  
191 4938d 14h loomsday /highres/ #413 is now polymerized  
190 4947d 12h loomsday /highres/ #0877 is now polymer ready  
188 4952d 19h devastator /highres/ fixed heightmap and gloss level for 717  
186 4952d 20h devastator /highres/textures/ 717 polymer version  
183 4963d 9h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4964d 9h loomsday /highres/  
180 4969d 10h loomsday /highres/textures/ revised  
179 4969d 11h loomsday /highres/ #372 revised, #368 polymerized  
178 4970d 11h loomsday /highres/ #462-#464 tileset polymerized  
176 4988d 11h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4988d 15h loomsday /highres/  
174 5007d 12h nightfright / Fixed: #345_s (tga -> png)  
171 5018d 21h devastator /highres/textures/ 3d texture 0345  
169 5018d 21h devastator /highres/textures/ 0347 textures only  
168 5019d 10h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 5019d 14h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 5020d 9h loomsday /highres/ #460 polymerized by Devastator  
165 5020d 11h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 5021d 6h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  

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