Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4577d 5h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4606d 18h |
spiker |
/highres/ |
|
|
286 |
4612d 5h |
spiker |
/highres/ |
4154 |
|
285 |
4638d 16h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4695d 5h |
spiker |
/highres/ |
|
|
281 |
4698d 5h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4705d 6h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4753d 16h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4761d 20h |
spiker |
/highres/ |
|
|
274 |
4770d 18h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4770d 19h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4770d 23h |
spiker |
/highres/textures/ |
|
|
271 |
4771d 0h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4771d 19h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4773d 21h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4774d 20h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4785d 18h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4789d 8h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4808d 4h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4814d 0h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|