Rev |
Age |
Author |
Path |
Log message |
Diff |
294 |
4532d 14h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4534d 21h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4550d 2h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4579d 14h |
spiker |
/highres/ |
|
|
286 |
4585d 1h |
spiker |
/highres/ |
4154 |
|
285 |
4611d 13h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4668d 2h |
spiker |
/highres/ |
|
|
281 |
4671d 1h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4678d 2h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4726d 13h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4734d 17h |
spiker |
/highres/ |
|
|
274 |
4743d 14h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4743d 16h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4743d 20h |
spiker |
/highres/textures/ |
|
|
271 |
4743d 20h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4744d 16h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4746d 17h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4747d 16h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4758d 15h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4762d 5h |
spiker |
/highres/ |
Fixes some broken normal maps |
|