Rev |
Age |
Author |
Path |
Log message |
Diff |
295 |
4525d 12h |
spiker |
/highres/ |
281 |
|
294 |
4526d 4h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4528d 11h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4543d 16h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4573d 4h |
spiker |
/highres/ |
|
|
286 |
4578d 16h |
spiker |
/highres/ |
4154 |
|
285 |
4605d 3h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4661d 16h |
spiker |
/highres/ |
|
|
281 |
4664d 16h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4671d 16h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4720d 3h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4728d 7h |
spiker |
/highres/ |
|
|
274 |
4737d 5h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4737d 6h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4737d 10h |
spiker |
/highres/textures/ |
|
|
271 |
4737d 10h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4738d 6h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4740d 8h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4741d 6h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4752d 5h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|