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Rev Age Author Path Log message Diff
294 4523d 19h spiker /highres/ Added 4266  
292 4526d 1h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4541d 6h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4570d 19h spiker /highres/  
286 4576d 6h spiker /highres/ 4154  
285 4602d 18h nightfright / Reverted to previous versions: 341-343  
283 4659d 6h spiker /highres/  
281 4662d 6h nightfright / Modified: #341, 343  
280 4669d 7h nightfright / Modified: #342, 343, 821, 916, 917  
278 4717d 18h loomsday /highres/ #369 polymerized + #797 recreated  
276 4725d 22h spiker /highres/  
274 4734d 19h loomsday /highres/ polyTile #367  
273 4734d 21h spiker /highres/ 885 polymerized  
272 4735d 1h spiker /highres/textures/  
271 4735d 1h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4735d 21h spiker /highres/ Content by Lightsource  
269 4737d 22h loomsday /highres/ polymerTile #318  
268 4738d 21h loomsday /highres/ polymer-ed tile #317  
266 4749d 19h loomsday /highres/ #371 polymerized, #152 glow added  
265 4753d 9h spiker /highres/ Fixes some broken normal maps  

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