Rev |
Age |
Author |
Path |
Log message |
Diff |
294 |
4617d 21h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4620d 4h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4635d 9h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4664d 21h |
spiker |
/highres/ |
|
|
286 |
4670d 9h |
spiker |
/highres/ |
4154 |
|
285 |
4696d 20h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4753d 9h |
spiker |
/highres/ |
|
|
281 |
4756d 9h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4763d 9h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4811d 20h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4820d 0h |
spiker |
/highres/ |
|
|
274 |
4828d 22h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4828d 23h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4829d 3h |
spiker |
/highres/textures/ |
|
|
271 |
4829d 3h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4829d 23h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4832d 1h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4832d 23h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4843d 22h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4847d 12h |
spiker |
/highres/ |
Fixes some broken normal maps |
|