Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
298 4521d 13h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4539d 11h spiker /highres/ 281  
294 4540d 3h spiker /highres/ Added 4266  
292 4542d 10h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4557d 15h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4587d 3h spiker /highres/  
286 4592d 15h spiker /highres/ 4154  
285 4619d 2h nightfright / Reverted to previous versions: 341-343  
283 4675d 15h spiker /highres/  
281 4678d 15h nightfright / Modified: #341, 343  
280 4685d 15h nightfright / Modified: #342, 343, 821, 916, 917  
278 4734d 2h loomsday /highres/ #369 polymerized + #797 recreated  
276 4742d 6h spiker /highres/  
274 4751d 4h loomsday /highres/ polyTile #367  
273 4751d 5h spiker /highres/ 885 polymerized  
272 4751d 9h spiker /highres/textures/  
271 4751d 9h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4752d 5h spiker /highres/ Content by Lightsource  
269 4754d 7h loomsday /highres/ polymerTile #318  
268 4755d 5h loomsday /highres/ polymer-ed tile #317  

Show All