Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4521d 13h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4539d 11h |
spiker |
/highres/ |
281 |
|
294 |
4540d 3h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4542d 10h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4557d 15h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4587d 3h |
spiker |
/highres/ |
|
|
286 |
4592d 15h |
spiker |
/highres/ |
4154 |
|
285 |
4619d 2h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4675d 15h |
spiker |
/highres/ |
|
|
281 |
4678d 15h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4685d 15h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4734d 2h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4742d 6h |
spiker |
/highres/ |
|
|
274 |
4751d 4h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4751d 5h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4751d 9h |
spiker |
/highres/textures/ |
|
|
271 |
4751d 9h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4752d 5h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4754d 7h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4755d 5h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|