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Rev Age Author Path Log message Diff
301 4536d 7h leod /highres/textures/ fix case of 1151 #1  
300 4536d 7h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4537d 10h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4555d 8h spiker /highres/ 281  
294 4556d 0h spiker /highres/ Added 4266  
292 4558d 7h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4573d 12h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4603d 1h spiker /highres/  
286 4608d 12h spiker /highres/ 4154  
285 4634d 23h nightfright / Reverted to previous versions: 341-343  
283 4691d 12h spiker /highres/  
281 4694d 12h nightfright / Modified: #341, 343  
280 4701d 12h nightfright / Modified: #342, 343, 821, 916, 917  
278 4749d 23h loomsday /highres/ #369 polymerized + #797 recreated  
276 4758d 3h spiker /highres/  
274 4767d 1h loomsday /highres/ polyTile #367  
273 4767d 2h spiker /highres/ 885 polymerized  
272 4767d 6h spiker /highres/textures/  
271 4767d 6h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4768d 2h spiker /highres/ Content by Lightsource  

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