Rev |
Age |
Author |
Path |
Log message |
Diff |
302 |
4511d 3h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4511d 3h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4511d 4h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4512d 6h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4530d 5h |
spiker |
/highres/ |
281 |
|
294 |
4530d 21h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4533d 4h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4548d 9h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4577d 21h |
spiker |
/highres/ |
|
|
286 |
4583d 9h |
spiker |
/highres/ |
4154 |
|
285 |
4609d 20h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4666d 9h |
spiker |
/highres/ |
|
|
281 |
4669d 9h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4676d 9h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4724d 20h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4733d 0h |
spiker |
/highres/ |
|
|
274 |
4741d 22h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4741d 23h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4742d 3h |
spiker |
/highres/textures/ |
|
|
271 |
4742d 3h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|