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Rev Age Author Path Log message Diff
302 4511d 3h leod /highres/textures/ fix case of 1151 #2  
301 4511d 3h leod /highres/textures/ fix case of 1151 #1  
300 4511d 4h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4512d 6h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4530d 5h spiker /highres/ 281  
294 4530d 21h spiker /highres/ Added 4266  
292 4533d 4h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4548d 9h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4577d 21h spiker /highres/  
286 4583d 9h spiker /highres/ 4154  
285 4609d 20h nightfright / Reverted to previous versions: 341-343  
283 4666d 9h spiker /highres/  
281 4669d 9h nightfright / Modified: #341, 343  
280 4676d 9h nightfright / Modified: #342, 343, 821, 916, 917  
278 4724d 20h loomsday /highres/ #369 polymerized + #797 recreated  
276 4733d 0h spiker /highres/  
274 4741d 22h loomsday /highres/ polyTile #367  
273 4741d 23h spiker /highres/ 885 polymerized  
272 4742d 3h spiker /highres/textures/  
271 4742d 3h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  

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