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Rev Age Author Path Log message Diff
288 4664d 21h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4694d 9h spiker /highres/  
286 4699d 21h spiker /highres/ 4154  
285 4726d 8h nightfright / Reverted to previous versions: 341-343  
283 4782d 21h spiker /highres/  
281 4785d 21h nightfright / Modified: #341, 343  
280 4792d 21h nightfright / Modified: #342, 343, 821, 916, 917  
278 4841d 8h loomsday /highres/ #369 polymerized + #797 recreated  
276 4849d 12h spiker /highres/  
274 4858d 10h loomsday /highres/ polyTile #367  
273 4858d 11h spiker /highres/ 885 polymerized  
272 4858d 15h spiker /highres/textures/  
271 4858d 15h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4859d 11h spiker /highres/ Content by Lightsource  
269 4861d 13h loomsday /highres/ polymerTile #318  
268 4862d 11h loomsday /highres/ polymer-ed tile #317  
266 4873d 10h loomsday /highres/ #371 polymerized, #152 glow added  
265 4877d 0h spiker /highres/ Fixes some broken normal maps  
264 4895d 20h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4901d 16h nightfright / Updated: #821, 1189, 2493  

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