Rev |
Age |
Author |
Path |
Log message |
Diff |
294 |
4551d 3h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4553d 10h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4568d 15h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4598d 3h |
spiker |
/highres/ |
|
|
286 |
4603d 14h |
spiker |
/highres/ |
4154 |
|
285 |
4630d 2h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4686d 15h |
spiker |
/highres/ |
|
|
281 |
4689d 14h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4696d 15h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4745d 2h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4753d 6h |
spiker |
/highres/ |
|
|
274 |
4762d 3h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4762d 5h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4762d 9h |
spiker |
/highres/textures/ |
|
|
271 |
4762d 9h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4763d 5h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4765d 6h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4766d 5h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4777d 4h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4780d 18h |
spiker |
/highres/ |
Fixes some broken normal maps |
|