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Rev Age Author Path Log message Diff
294 4551d 3h spiker /highres/ Added 4266  
292 4553d 10h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4568d 15h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4598d 3h spiker /highres/  
286 4603d 14h spiker /highres/ 4154  
285 4630d 2h nightfright / Reverted to previous versions: 341-343  
283 4686d 15h spiker /highres/  
281 4689d 14h nightfright / Modified: #341, 343  
280 4696d 15h nightfright / Modified: #342, 343, 821, 916, 917  
278 4745d 2h loomsday /highres/ #369 polymerized + #797 recreated  
276 4753d 6h spiker /highres/  
274 4762d 3h loomsday /highres/ polyTile #367  
273 4762d 5h spiker /highres/ 885 polymerized  
272 4762d 9h spiker /highres/textures/  
271 4762d 9h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4763d 5h spiker /highres/ Content by Lightsource  
269 4765d 6h loomsday /highres/ polymerTile #318  
268 4766d 5h loomsday /highres/ polymer-ed tile #317  
266 4777d 4h loomsday /highres/ #371 polymerized, #152 glow added  
265 4780d 18h spiker /highres/ Fixes some broken normal maps  

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