Rev |
Age |
Author |
Path |
Log message |
Diff |
294 |
4526d 13h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4528d 20h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4544d 1h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4573d 13h |
spiker |
/highres/ |
|
|
286 |
4579d 1h |
spiker |
/highres/ |
4154 |
|
285 |
4605d 12h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4662d 1h |
spiker |
/highres/ |
|
|
281 |
4665d 1h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4672d 1h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4720d 12h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4728d 16h |
spiker |
/highres/ |
|
|
274 |
4737d 14h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4737d 15h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4737d 19h |
spiker |
/highres/textures/ |
|
|
271 |
4737d 19h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4738d 15h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4740d 17h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4741d 15h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4752d 14h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4756d 4h |
spiker |
/highres/ |
Fixes some broken normal maps |
|