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Rev Age Author Path Log message Diff
295 4567d 18h spiker /highres/ 281  
294 4568d 10h spiker /highres/ Added 4266  
292 4570d 17h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4585d 22h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4615d 10h spiker /highres/  
286 4620d 22h spiker /highres/ 4154  
285 4647d 9h nightfright / Reverted to previous versions: 341-343  
283 4703d 22h spiker /highres/  
281 4706d 22h nightfright / Modified: #341, 343  
280 4713d 22h nightfright / Modified: #342, 343, 821, 916, 917  
278 4762d 9h loomsday /highres/ #369 polymerized + #797 recreated  
276 4770d 13h spiker /highres/  
274 4779d 11h loomsday /highres/ polyTile #367  
273 4779d 12h spiker /highres/ 885 polymerized  
272 4779d 16h spiker /highres/textures/  
271 4779d 16h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4780d 12h spiker /highres/ Content by Lightsource  
269 4782d 14h loomsday /highres/ polymerTile #318  
268 4783d 12h loomsday /highres/ polymer-ed tile #317  
266 4794d 11h loomsday /highres/ #371 polymerized, #152 glow added  

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