Rev |
Age |
Author |
Path |
Log message |
Diff |
295 |
4567d 18h |
spiker |
/highres/ |
281 |
|
294 |
4568d 10h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4570d 17h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4585d 22h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4615d 10h |
spiker |
/highres/ |
|
|
286 |
4620d 22h |
spiker |
/highres/ |
4154 |
|
285 |
4647d 9h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4703d 22h |
spiker |
/highres/ |
|
|
281 |
4706d 22h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4713d 22h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4762d 9h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4770d 13h |
spiker |
/highres/ |
|
|
274 |
4779d 11h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4779d 12h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4779d 16h |
spiker |
/highres/textures/ |
|
|
271 |
4779d 16h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4780d 12h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4782d 14h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4783d 12h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4794d 11h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|