Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4596d 11h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4614d 9h |
spiker |
/highres/ |
281 |
|
294 |
4615d 1h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4617d 8h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4632d 13h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4662d 1h |
spiker |
/highres/ |
|
|
286 |
4667d 13h |
spiker |
/highres/ |
4154 |
|
285 |
4694d 0h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4750d 13h |
spiker |
/highres/ |
|
|
281 |
4753d 13h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4760d 13h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4809d 0h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4817d 4h |
spiker |
/highres/ |
|
|
274 |
4826d 2h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4826d 3h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4826d 7h |
spiker |
/highres/textures/ |
|
|
271 |
4826d 7h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4827d 3h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4829d 5h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4830d 3h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|