Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
288 4552d 17h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4582d 5h spiker /highres/  
286 4587d 17h spiker /highres/ 4154  
285 4614d 4h nightfright / Reverted to previous versions: 341-343  
283 4670d 17h spiker /highres/  
281 4673d 17h nightfright / Modified: #341, 343  
280 4680d 17h nightfright / Modified: #342, 343, 821, 916, 917  
278 4729d 4h loomsday /highres/ #369 polymerized + #797 recreated  
276 4737d 8h spiker /highres/  
274 4746d 6h loomsday /highres/ polyTile #367  
273 4746d 7h spiker /highres/ 885 polymerized  
272 4746d 11h spiker /highres/textures/  
271 4746d 11h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4747d 7h spiker /highres/ Content by Lightsource  
269 4749d 9h loomsday /highres/ polymerTile #318  
268 4750d 7h loomsday /highres/ polymer-ed tile #317  
266 4761d 6h loomsday /highres/ #371 polymerized, #152 glow added  
265 4764d 20h spiker /highres/ Fixes some broken normal maps  
264 4783d 16h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4789d 12h nightfright / Updated: #821, 1189, 2493  

Show All