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Subversion Repositories
duke3d_hrp
(root)
/
highres
/
textures
@ 306
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306
4507d 3h
leod
/highres/
JPG->PNG conversions reverted
305
4507d 15h
leod
/highres/
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
304
4507d 16h
leod
/highres/textures/
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.
303
4507d 16h
leod
/highres/
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
302
4508d 1h
leod
/highres/textures/
fix case of 1151 #2
301
4508d 2h
leod
/highres/textures/
fix case of 1151 #1
300
4508d 2h
leod
/highres/
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
298
4509d 5h
devastator
/highres/
added 1139 1151 Dif Nrm Spec
295
4527d 3h
spiker
/highres/
281
294
4527d 19h
spiker
/highres/
Added 4266
292
4530d 2h
nightfright
/
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)
288
4545d 7h
h266
/highres/textures/
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
287
4574d 19h
spiker
/highres/
286
4580d 7h
spiker
/highres/
4154
285
4606d 18h
nightfright
/
Reverted to previous versions: 341-343
283
4663d 7h
spiker
/highres/
281
4666d 7h
nightfright
/
Modified: #341, 343
280
4673d 7h
nightfright
/
Modified: #342, 343, 821, 916, 917
278
4721d 18h
loomsday
/highres/
#369 polymerized + #797 recreated
276
4729d 22h
spiker
/highres/
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