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Rev Age Author Path Log message Diff
229 4976d 10h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4976d 10h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4976d 11h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4976d 12h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4978d 19h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4983d 12h devastator /highres/textures/ updates for normal maps  
212 4986d 11h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4986d 13h devastator /highres/textures/ heightmap update to fit others from set.  
210 4988d 1h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4988d 1h devastator /highres/textures/ renaming 1140  
208 4988d 2h devastator /highres/ def and tex 5109 (brown alien tentacles)  
206 4988d 10h devastator /highres/ A complete 1140, and complete 246 249 250  
203 4993d 12h devastator /highres/ Texture 0246 polymer  
202 4993d 18h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4998d 11h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
197 5004d 12h loomsday /highres/ Tile #4117 plymerized  
194 5006d 10h loomsday /highres/  
191 5013d 13h loomsday /highres/ #413 is now polymerized  
190 5022d 11h loomsday /highres/ #0877 is now polymer ready  
188 5027d 18h devastator /highres/ fixed heightmap and gloss level for 717  

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