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Rev Age Author Path Log message Diff
288 4554d 9h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4583d 22h spiker /highres/  
286 4589d 9h spiker /highres/ 4154  
285 4615d 21h nightfright / Reverted to previous versions: 341-343  
283 4672d 9h spiker /highres/  
281 4675d 9h nightfright / Modified: #341, 343  
280 4682d 10h nightfright / Modified: #342, 343, 821, 916, 917  
278 4730d 21h loomsday /highres/ #369 polymerized + #797 recreated  
276 4739d 1h spiker /highres/  
274 4747d 22h loomsday /highres/ polyTile #367  
273 4748d 0h spiker /highres/ 885 polymerized  
272 4748d 4h spiker /highres/textures/  
271 4748d 4h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4749d 0h spiker /highres/ Content by Lightsource  
269 4751d 1h loomsday /highres/ polymerTile #318  
268 4752d 0h loomsday /highres/ polymer-ed tile #317  
266 4762d 22h loomsday /highres/ #371 polymerized, #152 glow added  
265 4766d 12h spiker /highres/ Fixes some broken normal maps  
264 4785d 8h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4791d 4h nightfright / Updated: #821, 1189, 2493  

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