Rev |
Age |
Author |
Path |
Log message |
Diff |
292 |
4539d 4h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4554d 9h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4583d 21h |
spiker |
/highres/ |
|
|
286 |
4589d 8h |
spiker |
/highres/ |
4154 |
|
285 |
4615d 20h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4672d 9h |
spiker |
/highres/ |
|
|
281 |
4675d 9h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4682d 9h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4730d 20h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4739d 0h |
spiker |
/highres/ |
|
|
274 |
4747d 22h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4747d 23h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4748d 3h |
spiker |
/highres/textures/ |
|
|
271 |
4748d 3h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4748d 23h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4751d 1h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4751d 23h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4762d 22h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4766d 12h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4785d 7h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|