Rev |
Age |
Author |
Path |
Log message |
Diff |
294 |
4617d 7h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4619d 13h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4634d 18h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4664d 7h |
spiker |
/highres/ |
|
|
286 |
4669d 18h |
spiker |
/highres/ |
4154 |
|
285 |
4696d 6h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4752d 18h |
spiker |
/highres/ |
|
|
281 |
4755d 18h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4762d 19h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4811d 6h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4819d 10h |
spiker |
/highres/ |
|
|
274 |
4828d 7h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4828d 9h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4828d 13h |
spiker |
/highres/textures/ |
|
|
271 |
4828d 13h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4829d 9h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4831d 10h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4832d 9h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4843d 7h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4846d 21h |
spiker |
/highres/ |
Fixes some broken normal maps |
|