Rev |
Age |
Author |
Path |
Log message |
Diff |
295 |
4538d 17h |
spiker |
/highres/ |
281 |
|
294 |
4539d 9h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4541d 16h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4556d 20h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4586d 9h |
spiker |
/highres/ |
|
|
286 |
4591d 20h |
spiker |
/highres/ |
4154 |
|
285 |
4618d 8h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4674d 20h |
spiker |
/highres/ |
|
|
281 |
4677d 20h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4684d 21h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4733d 8h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4741d 12h |
spiker |
/highres/ |
|
|
274 |
4750d 9h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4750d 11h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4750d 15h |
spiker |
/highres/textures/ |
|
|
271 |
4750d 15h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4751d 11h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4753d 12h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4754d 11h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4765d 10h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|