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Rev Age Author Path Log message Diff
298 4520d 14h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4538d 12h spiker /highres/ 281  
294 4539d 4h spiker /highres/ Added 4266  
292 4541d 11h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4556d 16h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4586d 4h spiker /highres/  
286 4591d 16h spiker /highres/ 4154  
285 4618d 3h nightfright / Reverted to previous versions: 341-343  
283 4674d 16h spiker /highres/  
281 4677d 16h nightfright / Modified: #341, 343  
280 4684d 16h nightfright / Modified: #342, 343, 821, 916, 917  
278 4733d 3h loomsday /highres/ #369 polymerized + #797 recreated  
276 4741d 7h spiker /highres/  
274 4750d 5h loomsday /highres/ polyTile #367  
273 4750d 6h spiker /highres/ 885 polymerized  
272 4750d 10h spiker /highres/textures/  
271 4750d 10h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4751d 6h spiker /highres/ Content by Lightsource  
269 4753d 8h loomsday /highres/ polymerTile #318  
268 4754d 6h loomsday /highres/ polymer-ed tile #317  

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