Rev |
Age |
Author |
Path |
Log message |
Diff |
302 |
4597d 23h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4597d 23h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4597d 23h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4599d 2h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4617d 1h |
spiker |
/highres/ |
281 |
|
294 |
4617d 17h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4620d 0h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4635d 4h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4664d 17h |
spiker |
/highres/ |
|
|
286 |
4670d 4h |
spiker |
/highres/ |
4154 |
|
285 |
4696d 16h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4753d 4h |
spiker |
/highres/ |
|
|
281 |
4756d 4h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4763d 5h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4811d 16h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4819d 20h |
spiker |
/highres/ |
|
|
274 |
4828d 17h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4828d 19h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4828d 23h |
spiker |
/highres/textures/ |
|
|
271 |
4828d 23h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|