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Rev Age Author Path Log message Diff
302 4597d 23h leod /highres/textures/ fix case of 1151 #2  
301 4597d 23h leod /highres/textures/ fix case of 1151 #1  
300 4597d 23h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4599d 2h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4617d 1h spiker /highres/ 281  
294 4617d 17h spiker /highres/ Added 4266  
292 4620d 0h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4635d 4h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4664d 17h spiker /highres/  
286 4670d 4h spiker /highres/ 4154  
285 4696d 16h nightfright / Reverted to previous versions: 341-343  
283 4753d 4h spiker /highres/  
281 4756d 4h nightfright / Modified: #341, 343  
280 4763d 5h nightfright / Modified: #342, 343, 821, 916, 917  
278 4811d 16h loomsday /highres/ #369 polymerized + #797 recreated  
276 4819d 20h spiker /highres/  
274 4828d 17h loomsday /highres/ polyTile #367  
273 4828d 19h spiker /highres/ 885 polymerized  
272 4828d 23h spiker /highres/textures/  
271 4828d 23h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  

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