Rev |
Age |
Author |
Path |
Log message |
Diff |
302 |
4515d 12h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4515d 12h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4515d 12h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4516d 15h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4534d 13h |
spiker |
/highres/ |
281 |
|
294 |
4535d 6h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4537d 12h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4552d 17h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4582d 6h |
spiker |
/highres/ |
|
|
286 |
4587d 17h |
spiker |
/highres/ |
4154 |
|
285 |
4614d 4h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4670d 17h |
spiker |
/highres/ |
|
|
281 |
4673d 17h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4680d 18h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4729d 5h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4737d 9h |
spiker |
/highres/ |
|
|
274 |
4746d 6h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4746d 8h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4746d 12h |
spiker |
/highres/textures/ |
|
|
271 |
4746d 12h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|