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Rev Age Author Path Log message Diff
305 4552d 4h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4552d 5h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4552d 6h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4552d 15h leod /highres/textures/ fix case of 1151 #2  
301 4552d 15h leod /highres/textures/ fix case of 1151 #1  
300 4552d 15h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4553d 18h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4571d 16h spiker /highres/ 281  
294 4572d 9h spiker /highres/ Added 4266  
292 4574d 15h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4589d 20h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4619d 9h spiker /highres/  
286 4624d 20h spiker /highres/ 4154  
285 4651d 7h nightfright / Reverted to previous versions: 341-343  
283 4707d 20h spiker /highres/  
281 4710d 20h nightfright / Modified: #341, 343  
280 4717d 21h nightfright / Modified: #342, 343, 821, 916, 917  
278 4766d 8h loomsday /highres/ #369 polymerized + #797 recreated  
276 4774d 12h spiker /highres/  
274 4783d 9h loomsday /highres/ polyTile #367  

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