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Rev Age Author Path Log message Diff
306 4593d 1h leod /highres/ JPG->PNG conversions reverted  
305 4593d 14h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4593d 15h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4593d 15h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4594d 0h leod /highres/textures/ fix case of 1151 #2  
301 4594d 0h leod /highres/textures/ fix case of 1151 #1  
300 4594d 1h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4595d 4h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4613d 2h spiker /highres/ 281  
294 4613d 18h spiker /highres/ Added 4266  
292 4616d 1h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4631d 6h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4660d 18h spiker /highres/  
286 4666d 6h spiker /highres/ 4154  
285 4692d 17h nightfright / Reverted to previous versions: 341-343  
283 4749d 6h spiker /highres/  
281 4752d 6h nightfright / Modified: #341, 343  
280 4759d 6h nightfright / Modified: #342, 343, 821, 916, 917  
278 4807d 17h loomsday /highres/ #369 polymerized + #797 recreated  
276 4815d 21h spiker /highres/  

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