Rev |
Age |
Author |
Path |
Log message |
Diff |
295 |
4519d 3h |
spiker |
/highres/ |
281 |
|
294 |
4519d 19h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4522d 2h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4537d 7h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4566d 19h |
spiker |
/highres/ |
|
|
286 |
4572d 7h |
spiker |
/highres/ |
4154 |
|
285 |
4598d 18h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4655d 7h |
spiker |
/highres/ |
|
|
281 |
4658d 7h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4665d 7h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4713d 18h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4721d 22h |
spiker |
/highres/ |
|
|
274 |
4730d 20h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4730d 21h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4731d 1h |
spiker |
/highres/textures/ |
|
|
271 |
4731d 1h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4731d 21h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4733d 23h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4734d 21h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4745d 20h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|