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308 4592d 6h leod /highres/ texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png)
 
306 4592d 17h leod /highres/ JPG->PNG conversions reverted  
305 4593d 5h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4593d 7h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4593d 7h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4593d 16h leod /highres/textures/ fix case of 1151 #2  
301 4593d 16h leod /highres/textures/ fix case of 1151 #1  
300 4593d 17h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4594d 19h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4612d 18h spiker /highres/ 281  
294 4613d 10h spiker /highres/ Added 4266  
292 4615d 17h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4630d 22h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4660d 10h spiker /highres/  
286 4665d 22h spiker /highres/ 4154  
285 4692d 9h nightfright / Reverted to previous versions: 341-343  
283 4748d 22h spiker /highres/  
281 4751d 22h nightfright / Modified: #341, 343  
280 4758d 22h nightfright / Modified: #342, 343, 821, 916, 917  
278 4807d 9h loomsday /highres/ #369 polymerized + #797 recreated  

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