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Rev Age Author Path Log message Diff
295 4520d 16h spiker /highres/ 281  
294 4521d 9h spiker /highres/ Added 4266  
292 4523d 15h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4538d 20h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4568d 9h spiker /highres/  
286 4573d 20h spiker /highres/ 4154  
285 4600d 8h nightfright / Reverted to previous versions: 341-343  
283 4656d 20h spiker /highres/  
281 4659d 20h nightfright / Modified: #341, 343  
280 4666d 21h nightfright / Modified: #342, 343, 821, 916, 917  
278 4715d 8h loomsday /highres/ #369 polymerized + #797 recreated  
276 4723d 12h spiker /highres/  
274 4732d 9h loomsday /highres/ polyTile #367  
273 4732d 11h spiker /highres/ 885 polymerized  
272 4732d 15h spiker /highres/textures/  
271 4732d 15h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4733d 11h spiker /highres/ Content by Lightsource  
269 4735d 12h loomsday /highres/ polymerTile #318  
268 4736d 11h loomsday /highres/ polymer-ed tile #317  
266 4747d 9h loomsday /highres/ #371 polymerized, #152 glow added  

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