Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4502d 18h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4520d 17h |
spiker |
/highres/ |
281 |
|
294 |
4521d 9h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4523d 16h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4538d 21h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4568d 9h |
spiker |
/highres/ |
|
|
286 |
4573d 20h |
spiker |
/highres/ |
4154 |
|
285 |
4600d 8h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4656d 21h |
spiker |
/highres/ |
|
|
281 |
4659d 20h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4666d 21h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4715d 8h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4723d 12h |
spiker |
/highres/ |
|
|
274 |
4732d 9h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4732d 11h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4732d 15h |
spiker |
/highres/textures/ |
|
|
271 |
4732d 15h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4733d 11h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4735d 12h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4736d 11h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|