Rev |
Age |
Author |
Path |
Log message |
Diff |
302 |
4512d 6h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4512d 6h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4512d 6h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4513d 9h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4531d 7h |
spiker |
/highres/ |
281 |
|
294 |
4531d 23h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4534d 6h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4549d 11h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4578d 23h |
spiker |
/highres/ |
|
|
286 |
4584d 11h |
spiker |
/highres/ |
4154 |
|
285 |
4610d 22h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4667d 11h |
spiker |
/highres/ |
|
|
281 |
4670d 11h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4677d 11h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4725d 22h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4734d 2h |
spiker |
/highres/ |
|
|
274 |
4743d 0h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4743d 1h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4743d 5h |
spiker |
/highres/textures/ |
|
|
271 |
4743d 5h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|