Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4532d 13h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4550d 12h |
spiker |
/highres/ |
281 |
|
294 |
4551d 4h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4553d 10h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4568d 15h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4598d 4h |
spiker |
/highres/ |
|
|
286 |
4603d 15h |
spiker |
/highres/ |
4154 |
|
285 |
4630d 3h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4686d 15h |
spiker |
/highres/ |
|
|
281 |
4689d 15h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4696d 16h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4745d 3h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4753d 7h |
spiker |
/highres/ |
|
|
274 |
4762d 4h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4762d 6h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4762d 10h |
spiker |
/highres/textures/ |
|
|
271 |
4762d 10h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4763d 6h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4765d 7h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4766d 6h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|