Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4628d 20h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4646d 18h |
spiker |
/highres/ |
281 |
|
294 |
4647d 10h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4649d 17h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4664d 22h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4694d 11h |
spiker |
/highres/ |
|
|
286 |
4699d 22h |
spiker |
/highres/ |
4154 |
|
285 |
4726d 9h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4782d 22h |
spiker |
/highres/ |
|
|
281 |
4785d 22h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4792d 22h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4841d 9h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4849d 13h |
spiker |
/highres/ |
|
|
274 |
4858d 11h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4858d 12h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4858d 16h |
spiker |
/highres/textures/ |
|
|
271 |
4858d 16h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4859d 12h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4861d 14h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4862d 12h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|