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Rev Age Author Path Log message Diff
298 4628d 20h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4646d 18h spiker /highres/ 281  
294 4647d 10h spiker /highres/ Added 4266  
292 4649d 17h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4664d 22h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4694d 11h spiker /highres/  
286 4699d 22h spiker /highres/ 4154  
285 4726d 9h nightfright / Reverted to previous versions: 341-343  
283 4782d 22h spiker /highres/  
281 4785d 22h nightfright / Modified: #341, 343  
280 4792d 22h nightfright / Modified: #342, 343, 821, 916, 917  
278 4841d 9h loomsday /highres/ #369 polymerized + #797 recreated  
276 4849d 13h spiker /highres/  
274 4858d 11h loomsday /highres/ polyTile #367  
273 4858d 12h spiker /highres/ 885 polymerized  
272 4858d 16h spiker /highres/textures/  
271 4858d 16h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4859d 12h spiker /highres/ Content by Lightsource  
269 4861d 14h loomsday /highres/ polymerTile #318  
268 4862d 12h loomsday /highres/ polymer-ed tile #317  

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