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Rev Age Author Path Log message Diff
300 4511d 3h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4512d 5h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4530d 4h spiker /highres/ 281  
294 4530d 20h spiker /highres/ Added 4266  
292 4533d 3h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4548d 8h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4577d 20h spiker /highres/  
286 4583d 7h spiker /highres/ 4154  
285 4609d 19h nightfright / Reverted to previous versions: 341-343  
283 4666d 8h spiker /highres/  
281 4669d 7h nightfright / Modified: #341, 343  
280 4676d 8h nightfright / Modified: #342, 343, 821, 916, 917  
278 4724d 19h loomsday /highres/ #369 polymerized + #797 recreated  
276 4732d 23h spiker /highres/  
274 4741d 20h loomsday /highres/ polyTile #367  
273 4741d 22h spiker /highres/ 885 polymerized  
272 4742d 2h spiker /highres/textures/  
271 4742d 2h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4742d 22h spiker /highres/ Content by Lightsource  
269 4744d 23h loomsday /highres/ polymerTile #318  

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