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Subversion Repositories
duke3d_hrp
(root)
/
highres
/
textures
@ 313
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308
4505d 14h
leod
/highres/
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png)
306
4506d 1h
leod
/highres/
JPG->PNG conversions reverted
305
4506d 13h
leod
/highres/
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
304
4506d 14h
leod
/highres/textures/
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.
303
4506d 14h
leod
/highres/
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
302
4507d 0h
leod
/highres/textures/
fix case of 1151 #2
301
4507d 0h
leod
/highres/textures/
fix case of 1151 #1
300
4507d 0h
leod
/highres/
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
298
4508d 3h
devastator
/highres/
added 1139 1151 Dif Nrm Spec
295
4526d 1h
spiker
/highres/
281
294
4526d 17h
spiker
/highres/
Added 4266
292
4529d 0h
nightfright
/
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)
288
4544d 5h
h266
/highres/textures/
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
287
4573d 17h
spiker
/highres/
286
4579d 5h
spiker
/highres/
4154
285
4605d 16h
nightfright
/
Reverted to previous versions: 341-343
283
4662d 5h
spiker
/highres/
281
4665d 5h
nightfright
/
Modified: #341, 343
280
4672d 5h
nightfright
/
Modified: #342, 343, 821, 916, 917
278
4720d 16h
loomsday
/highres/
#369 polymerized + #797 recreated
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